Nada a comentar.
[code]public OnVehicleDamageStatusUpdate(vehicleid, playerid)//carro indestrutivel
{
new Float:Damage;
if(GetVehicleHealth(vehicleid, Damage) < 1000)
return RepairVehicle(vehicleid);
return true;
}[/code]
Por comando
[code]
new bool:Ativado[MAX_PLAYERS]; // Topo
//public OnPlayerCommandText...
if(strcmp(cmdtext, "/ativar", true)== 0)
{
GivePlayerMoney(playerid, -5000);
Ativado[playerid] = true;
return 1;
}
if(strcmp(cmdtext, "/desativar", true)== 0)
{
Ativado[playerid] = false;
return 1;
}
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
if(Ativado[playerid])
{
new Float:Damage;
if(GetVehicleHealth(vehicleid, Damage) < 1000)
RepairVehicle(vehicleid);
}
return true;
}[/code]
Créditos: Bruno_Alves
[code]public OnVehicleDamageStatusUpdate(vehicleid, playerid)//carro indestrutivel
{
new Float:Damage;
if(GetVehicleHealth(vehicleid, Damage) < 1000)
return RepairVehicle(vehicleid);
return true;
}[/code]
Por comando
[code]
new bool:Ativado[MAX_PLAYERS]; // Topo
//public OnPlayerCommandText...
if(strcmp(cmdtext, "/ativar", true)== 0)
{
GivePlayerMoney(playerid, -5000);
Ativado[playerid] = true;
return 1;
}
if(strcmp(cmdtext, "/desativar", true)== 0)
{
Ativado[playerid] = false;
return 1;
}
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
if(Ativado[playerid])
{
new Float:Damage;
if(GetVehicleHealth(vehicleid, Damage) < 1000)
RepairVehicle(vehicleid);
}
return true;
}[/code]
Créditos: Bruno_Alves